Houdini學習總動員

Houdini是世界著名的3D特效軟體,在電影、電視等方面有著大量的套用。本書以Houdini 10.0最新版本為依託,全面、系統地介紹Houdini的動力學功能。動力學是Houdini的重點內容,本書詳細介紹了布料仿真模擬,碰撞,動力學節點網路,各種仿真模擬和計算,粒子操作,粒子控制以及全部動力學節點的功能解釋等。

基本信息

內容簡介

Houdini學習總動員

本書配有3張DVD,12個小時的教學時長,1024×768高清畫質,語音講解。圖書和視頻教學內容互為補充,相得益彰,並且相互獨立。教學內容包括粒子行為、粒子替換、粒子渲染、粒子群組動畫,剛體操作、布料系統,線動力學、頭髮模擬、柔體,流體技術等。

本書是全面學習Houdini動力學功能不可多得的參考手冊,也可作為培訓教材或供業內用戶查閱使用。

目錄

第1章 動力學

1.1 關於Houdini動力學

1.2 布料仿真模擬

1.3 碰撞

1.4 動力學節點網路

1.5 流體密度和距離場

1.6 力

1.7 粘合

1.8 如何選擇流體仿真模擬類型

1.9 輸入輸出和快取

1.10 混合關鍵幀動畫和仿真模擬

1.11 最佳化仿真模擬

1.12 粒子仿真模擬

1.13 RBD仿真模擬

1.14 關係

1.15 波紋仿真模擬

1.16 解算

1.17 將仿真模擬數據町視化

1.18 線仿真模擬

第2章 粒子

2.1 簡單粒子體系(粒子SOP)

2.2 發射

2.3 經過網路的粒子數據流

2.4 施力

2.5 對曲面做出反應

2.6 限制粒子速度

2.7 吸引或排斥粒子

2.8 Follow一個或多個引導

2.9 給中心點設定軌道

2.10 導出到模型

2.11 對events做出反應

2.12 如何使用組控制粒子模擬

2.13 故障解決

2.14 Instance和渲染

2.15 透明sprites

2.16 檢查屬性

2.17 從幾何圖形上轉移屬性

2.18 手動設定屬性

2.19 使用幾何圖形

2.20 粒子提醒與技巧

2.21 矢量和分向量定義

2.22 將力矩可視化

第3章 動力學節點(一)

3.1 Gas Field to Particle

3.2 Gas Geometry To SDF

3.3 Gas Particle To Field

3.4 Gas Particle To SDF

3.5 Gas Sand Forces

3.6 Instanced Object

3.7ODESolver

3.8 ODE Configure Object

3.9 POP對象

3.10 POP Solver

3.11 POP Shape Match

3.12 Pump Relationship

3.13 Pyro Solver

3.14 RBD Pin Constraint

3.15 RBD Spring Constraint

3.16 RBD點對象

3.17 RBD Fractured Object

3.18 RBD Object

3.19 RBD Hinge Constraint

3.20 RBD Keyframe Active

3.21 RBD Angular Spring Constraint

3.22 RBD 解算器

3.23 RBD Visualization

第4章 動力學節點(二)

4.1 RBD Configure Object

4.2 RBD 角度約束

4.3 RBD Glue Object

4.4 RBD State

4.5 RBD Auto Freeze

4.6 Sand Object

4.7 Sand Solver

4.8 Sand Configure Object

4.9 SBD Pin Constraint

4.10 SBD Spring Constraint

4.11 Scalar Field

4.12 SOP Geometry

4.13 SOP Solver

4.14 Vector Field

4.15 Gas Up Res

4.16VOPForce

4.17 Scalar Field

4.18 Scalar Field Visualization

4.19 波紋對象

4.20 波紋解算器

4.21 Ripple Configure Object

4.22 Thin Plate/Thin Platecollider

第5章 動力學節點 (三)

5.1 Cloth/Cloth Collider

5.2 Cloth Material

5.3 Cloth Object

5.4 布料縫契約束

5.5 Cloth Solver

5.6 Cloth Visualization

5.7 Cloth Configure Object

5.8 Cloth/Volume Collider

5.9 Cloth Physical Parameters

5.10 Reference Frame Force

5.11 Field Force

5.12 Magnet Force

5.13 SubNetwork

5.14 Spring Constraint Relationship

5.15 Ground Plane

5.16 Terrain Object

5.17 Point Force

5.18 Point Collider

5.19 OBJ Position

5.20 Multiple Solver

5.21 Partition

5.22 Split Object Stream

5.23 分組

5.24 Group Relationship

第6章 動力學節點(四)

6.1 風力

6.2 Fan Force

6.3 Copy Objects

6.4 Copy Object Information

6.5 複製數據

6.6 Copy Data Solver

6.7 RBD Solver

6.8 Blend Solver

6.9 Blend Factor

6.10 Active Value

6.11 Geometry Copy

6.12 Merge

6.13 Script Solver

6.14 Static Solver

6.15 Static Object

6.16 Matrix Field

6.17 Matrix Field Visualization

6.18 Uniform Force

6.19 空對象

6.20 Empty Relationship

6.21 Empty Data

6.22 Null

第7章 動力學節點(五)

7.1 Particle Fluid Object

7.2 Particle Fluidemitter

7.3 粒子流體解算器

7.4 Particle Fluid Configure Object

7.6 Link to Source Object

7.7 Fluid Object

7.8 Fluid Solver

7.9 流體力

7.10 Fluid Configure Object

7.11 Anchor: Object Point Id Position

7.12 Anchor: Object Point Id Rotation

7.13 Anchor: Object Point Group Rotation

7.14 Anchor: Object Point Group Position

7.15 Anchor: Object Point Number Position

7.16 Anchor: Object Point Number Rotation

7.17 Anchor: Object Primitive Position

7.18 Anchor: Object Space Rotation

7.19 Anchor: Object Space Position

7.20 Anchor: World Space Position

7.21 Anchor: World Space Rotation

7.22 Anchor: Align Axis

7.23 Gas Embed Fluid

第8章 動力學節點(六)

8.1 Collider Label

8.2 Collide Relationship

8.3 Gas DSD

8.4 Gas DSD Solver

8.5 Gas DSD Configure Object

8.6 Gas Lookup

8.7 Gas SPH Force

8.8 Gas SPH Density

8.9 Gas Correct By Markers

8.10 Volume Vop

8.11 Gas Elasticity

8.12 Gas Adjust Elasticity

8.13 Gas Adjust Coordinate System

8.14 Gas Vortex Confinement

8.15 Gas Feedback

8.16 Gas Seed Markers

8.17 Gas Seed Particles

8.18 Gas Analysis

8.19 Gas Buoyancy

8.20 Gas Upres Object

8.21 Gas Build Relationship Mask

8.22 Gas Build Collision Mask

8.23 Gas Calculate

第9章 動力學節點(七)

9.1 Gas Compute Particle Attributes

9.2 Gas Enforce Boundary

9.3 Gas Intermittent Solve

9.4 Gas Cross

9.5 Gas Diffuse

9.6 Gas Particle Forces

9.7 Gas Particle Pressure

9.8 Gas Particle Move To Iso

9.9 Gas Blur

9.10 Gas Match Field

9.11 Gas Advect

9.12 Gas Surface Snap

9.13 Gas Surface Tension

9.14 Gas Combustion

9.15 Gas Burn Geometry Objects

9.16 Gas Burn Geometry

9.17 Gas Velocity Stretch

9.18 Gas Reduce

9.19 Gas Fetch Fields to Embed

9.20 Gas Volume Ramp

9.21 Gas Project Non Divergent

9.22 Gasextrapolate

9.23 Gas External Forces

第10章 動力學節點(八)

10.1 Gas Net Field Border Exchange

10.2 Gas Net Slice Exchange

10.3 Gas Net Slice Balance

10.4 Gas Net Fetch Data

10.5 Gas Vorticle Geometry

10.6 Gas Vorticle Forces

10.7 Gas Vorticle Recycle

10.8 Gas Dissipate

10.9 Gas Rest

10.10 Gas Feather Field

10.11 Gas Strain Forces

10.12 Gas Strain Integrate

10.13 Gas Integrator

10.14 Gas Reinitialize SDF

10.15 Gas Resize Field

10.16 Gas Resize Fluid

10.17 Sphere Edge Tree

10.18 Sphere Point Tree

10.19 Container

10.20 Delete

10.21 Vector Field

10.22 Vector Field Visualization

10.23 Two State Constraint Relationship

第11章 動力學節點(九)

11.1 Velocity Impulse Force

11.2 Index Field

11.3 Index Field Visualization

11.4 Fetch Data

11.5volumetricRepresentation-

11.6 Volume/Volume Collider

11.7 Impulse Force

11.8 Net Fetch Data

11.9 Position

11.10 Position From Point

11.11 File

11.12 File Data

11.13 Vortex Force

11.14 No Collider

11.15 No Constraint Relationship

11.16 Physical Parameters

11.17 Wire Elasticity

11.18 Wire Object

11.19 Wire Solver

11.20 Wire Visualization

11.21 Wire Configure Object

11.22 Wire Plasticity

11.23 Wire Physical Parameters

11.24 Wire Angular Spring Constraint

11.25 Wire Angular Constraint

11.26 Wire Glue Constraint

11.27 Wire/Volume Collider

第12章 動力學節點(十)

12.1 Modify Data

12.2 Rendering Parameters

12.3 Rendering Parameters Volatile

12.4 Smoke Object

12.5 Smoke Solver

12.6 Smoke Configure Object

12.7 Slice by Plane

12.8 Slice Along Line

12.9 Squishy Object

12.10 Apply Relationship

12.11 Apply Data

12.12 Affector

12.13 Hard Constraint Relationship

12.14 Constraint

12.15 Constraint Relationship.

12.16 Motion

12.17 Noise Field

12.18 Mask Field

12.19 Gravity Force

12.20 Switch Value

12.21 Switch Solver

12.22 Switch

12.23 Gas Wavelets

12.24 Drag Force

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