glDrawBuffer

glDrawBuffer,是指定哪個顏色快取將要進行繪製。

glDrawBuffer
NAME
glDrawBuffer - specify which color buffers are to be drawn into
譯:指定哪個顏色快取將要進行繪製
C SPECIFICATION
譯:用c語言描述:
void glDrawBuffer( GLenum mode )
PARAMETERS
mode ? Specifies up to four color buffers to be drawn into. Symbolic constants GL_NONE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, GL_FRONT_AND_BACK, and GL_AUXi, where i is between 0 and GL_AUX_BUFFERS -1, are accepted (GL_AUX_BUFFERS is not the upper limit; use glGet to query the number of available aux buffers.) The default value is GL_FRONT for single-buffered contexts, and GL_BACK for double-buffered contexts.
DESCRIPTION
When colors are written to the frame buffer, they are written into the color buffers specified by glDrawBuffer. The specifications are as follows:
譯:當像素顏色被寫到幀快取時,他們被寫進由glDrawBuffer指定的顏色快取區。各項參數如下:
GL_NONE ? No color buffers are written.
譯:沒有快取區要被寫入
GL_FRONT_LEFT ?
Only the front left color buffer is written.
譯:只有左前快取區被寫入
GL_FRONT_RIGHT ?
Only the front right color buffer is written.
GL_BACK_LEFT ?
Only the back left color buffer is written.
GL_BACK_RIGHT ?
Only the back right color buffer is written.
GL_FRONT ? Only the front left and front right color buffers are written. If there is no front right color buffer, only the front left color buffer is written.
GL_BACK ? Only the back left and back right color buffers are written. If there is no back right color buffer, only the back left color buffer is written.
GL_LEFT ? Only the front left and back left color buffers are written. If there is no back left color buffer, only the front left color buffer is written.
GL_RIGHT ? Only the front right and back right color buffers are written. If there is no back right color buffer, only the front right color buffer is written.
GL_FRONT_AND_BACK ?
All the front and back color buffers (front left, front right, back left, back right) are written. If there are no back color buffers, only the front left and front right color buffers are written. If there are no right color buffers, only the front left and back left color buffers are written. If there are no right or back color buffers, only the front left color buffer is written.
GL_AUXi ? Only auxiliary color buffer i is written.
If more than one color buffer is selected for drawing, then blending or logical operations are computed and applied independently for each color buffer and can produce different results in each buffer.
Monoscopic contexts include only left buffers, and stereoscopic contexts include both left and right buffers. likewise, single-buffered contexts include only front buffers, and double-buffered contexts include both front and back buffers. The context is selected at GL initialization.
NOTES
It is always the case that GL_AUXi = GL_AUX0 + i.
ERRORS
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_OPERATION is generated if none of the buffers indicated by mode exists.
GL_INVALID_OPERATION is generated if glDrawBuffer is called between a call to glBegin and the corresponding call to glEnd.
ASSOCIATED GETS
glGet with argument GL_DRAW_BUFFER
glGet with argument GL_AUX_BUFFERS
SEE ALSO
"glBlendFunc" , "glColorMask" , "glIndexMask" , "glLogicOp" , glReadSource

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